//===============================================================================
// @ Player.h
// ------------------------------------------------------------------------------
// Main player
//
// Copyright (C) 2008-2015 by James M. Van Verth and Lars M. Bishop.
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
//
//===============================================================================

#ifndef __PlayerDefs__
#define __PlayerDefs__

//-------------------------------------------------------------------------------
//-- Dependencies ---------------------------------------------------------------
//-------------------------------------------------------------------------------

#include "SimObject.h"

//-------------------------------------------------------------------------------
//-- Classes --------------------------------------------------------------------
//-------------------------------------------------------------------------------

class Player : public SimObject
{
public:
    Player();
    virtual ~Player();

    virtual void Update( float dt );
};

#endif
